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    求C++小游戲源代碼啊~ 用C++編寫的小游戲源代碼

    以下是貪吃蛇源代碼:

    #include<iostream.h>
    #include<windows.h>
    #include<time.h>
    #include<stdlib.h>
    #include<conio.h>
    #define N 21
    void gotoxy(int x,int y)//位置函數(shù)
    {
    COORD pos;
    pos.X=2*x;
    pos.Y=y;
    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
    }
    void color(int a)//顏色函數(shù)
    {
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);
    }
    void init(int apple[2])//初始化函數(shù)(初始化圍墻、顯示信息、蘋果)
    {
    int i,j;//初始化圍墻
    int wall[N+2][N+2]={{0}};
    for(i=1;i<=N;i++)
    {
    for(j=1;j<=N;j++)
    wall[i][j]=1;
    }
    color(11);
    for(i=0;i<N+2;i++)
    {
    for(j=0;j<N+2;j++)
    {
    if(wall[i][j])
    cout<<"■";
    else cout<<"□" ;
    }
    cout<<endl;
    }
    gotoxy(N+3,1);//顯示信息
    color(20);
    cout<<"按 W S A D 移動(dòng)方向"<<endl;
    gotoxy(N+3,2);
    color(20);
    cout<<"按任意鍵暫停"<<endl;
    gotoxy(N+3,3);
    color(20);
    cout<<"得分:"<<endl;
    apple[0]=rand()%N+1;//蘋果
    apple[1]=rand()%N+1;
    gotoxy(apple[0],apple[1]);
    color(12);
    cout<<"●"<<endl;
    }
    int main()
    {
    int i,j;
    int** snake=NULL;
    int apple[2];
    int score=0;
    int tail[2];
    int len=3;
    char ch='p';
    srand((unsigned)time(NULL));
    init(apple);
    snake=(int**)realloc(snake,sizeof(int*)*len);
    for(i=0;i<len;i++)
    snake[i]=(int*)malloc(sizeof(int)*2);
    for(i=0;i<len;i++)
    {
    snake[i][0]=N/2;
    snake[i][1]=N/2+i;
    gotoxy(snake[i][0],snake[i][1]);
    color(14);
    cout<<"★"<<endl;
    }
    while(1)//進(jìn)入消息循環(huán)
    {
    tail[0]=snake[len-1][0];
    tail[1]=snake[len-1][1];
    gotoxy(tail[0],tail[1]);
    color(11);
    cout<<"■"<<endl;
    for(i=len-1;i>0;i--)
    {
    snake[i][0]=snake[i-1][0];
    snake[i][1]=snake[i-1][1];
    gotoxy(snake[i][0],snake[i][1]);
    color(14);
    cout<<"★"<<endl;
    }
    if(kbhit())
    {
    gotoxy(0,N+2);
    ch=getche();
    }
    switch(ch)
    {
    case 'w':snake[0][1]--;break;
    case 's':snake[0][1]++;break;
    case 'a':snake[0][0]--;break;
    case 'd':snake[0][0]++;break;
    default: break;
    }
    gotoxy(snake[0][0],snake[0][1]);
    color(14);
    cout<<"★"<<endl;
    Sleep(abs(200-0.5*score));
    if(snake[0][0]==apple[0]&&snake[0][1]==apple[1])//吃掉蘋果后蛇分?jǐn)?shù)加1,蛇長(zhǎng)加1
    {
    score++;
    len++;
    snake=(int**)realloc(snake,sizeof(int*)*len);
    snake[len-1]=(int*)malloc(sizeof(int)*2);
    apple[0]=rand()%N+1;
    apple[1]=rand()%N+1;
    gotoxy(apple[0],apple[1]);
    color(12);
    cout<<"●"<<endl;
    gotoxy(N+5,3);
    color(20);
    cout<<score<<endl;
    }
    if(snake[0][1]==0||snake[0][1]==N||snake[0][0]==0||snake[0][0]==N)//撞到圍墻后失敗
    {
    gotoxy(N/2,N/2);
    color(30);
    cout<<"失敗!!!"<<endl;
    for(i=0;i<len;i++)
    free(snake[i]);
    Sleep(INFINITE);
    exit(0);
    }
    }
    return 0;
    }

    要源碼的,在評(píng)論里打個(gè)@,我先去做
    要源碼的,在評(píng)論里打個(gè)@,我先去做
    要源碼的,在評(píng)論里打個(gè)@,我先去做
    要源碼的,在評(píng)論里打個(gè)@,我先去做
    要源碼的,在評(píng)論里打個(gè)@,我先去做
    要源碼的,在評(píng)論里打個(gè)@,我先去做
    要源碼的,在評(píng)論里打個(gè)@,我先去做
    要源碼的,在評(píng)論里打個(gè)@,我先去做
    要源碼的,在評(píng)論里打個(gè)@,我先去做
    要源碼的,在評(píng)論里打個(gè)@,我先去做
    要源碼的,在評(píng)論里打個(gè)@,我先去做
    要源碼的,在評(píng)論里打個(gè)@,我先去做
    要源碼的,在評(píng)論里打個(gè)@,我先去做
    要源碼的,在評(píng)論里打個(gè)@,我先去做
    要源碼的,在評(píng)論里打個(gè)@,我先去做
    要源碼的,在評(píng)論里打個(gè)@,我先去做
    要源碼的,在評(píng)論里打個(gè)@,我先去做
    #include<iostream>
    #include<windows.h>
    #include<conio.h>
    #include<time.h>
    #include<string>
    using namespace std;
    ypedef struct Frame
    {
    COORD position[2];
    int flag;
    }Frame;
    void SetPos(COORD a)// set cursor

    {
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
    }

    void SetPos(int i, int j)// set cursor
    {
    COORD pos={i, j};
    SetPos(pos);
    }

    void HideCursor()
    {
    CONSOLE_CURSOR_INFO cursor_info = {1, 0};
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
    }

    //把第y行,[x1, x2) 之間的坐標(biāo)填充為 ch
    void drawRow(int y, int x1, int x2, char ch)
    {
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++)
    cout<<ch;
    }

    //在a, b 縱坐標(biāo)相同的前提下,把坐標(biāo) [a, b] 之間填充為 ch
    void drawRow(COORD a, COORD b, char ch)
    {
    if(a.Y == b.Y)
    drawRow(a.Y, a.X, b.X, ch);
    else
    {
    SetPos(0, 25);
    cout<<"error code 01:無(wú)法填充行,因?yàn)閮蓚€(gè)坐標(biāo)的縱坐標(biāo)(x)不相等";
    system("pause");
    }
    }

    //把第x列,[y1, y2] 之間的坐標(biāo)填充為 ch
    void drawCol(int x, int y1, int y2, char ch)
    {
    int y=y1;
    while(y!=y2+1)
    {
    SetPos(x, y);
    cout<<ch;
    y++;
    }
    }

    //在a, b 橫坐標(biāo)相同的前提下,把坐標(biāo) [a, b] 之間填充為 ch
    void drawCol(COORD a, COORD b, char ch)
    {
    if(a.X == b.X)
    drawCol(a.X, a.Y, b.Y, ch);
    else
    {
    SetPos(0, 25);
    cout<<"error code 02:無(wú)法填充列,因?yàn)閮蓚€(gè)坐標(biāo)的橫坐標(biāo)(y)不相等";
    system("pause");
    }
    }
    void drawFrame(COORD a, COORD b, char row, char col)
    {
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
    }

    void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
    {
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
    }
    void drawFrame(Frame frame, char row, char col)
    {
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
    }
    void drawPlaying()
    {
    drawFrame(0, 0, 48, 24, '=', '|');// draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');// draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');// draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');// draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');// draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"稱號(hào):";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<" a,s,d,w 控制戰(zhàn)機(jī)移動(dòng)。";
    SetPos(52,14);
    cout<<" p 暫停游戲。";
    SetPos(52,16);
    cout<<" e 退出游戲。";
    }
    int random(int a, int b)
    {
    int c=(rand() % (a-b))+ a;
    return c;
    }
    COORD random(COORD a, COORD b)
    {
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
    }

    bool judgeCoordInFrame(Frame frame, COORD spot)
    {
    if(spot.X>=frame.position[0].X)
    if(spot.X<=frame.position[1].X)
    if(spot.Y>=frame.position[0].Y)
    if(spot.Y<=frame.position[0].Y)
    return true;
    return false;
    }

    void printCoord(COORD a)
    {
    cout <<"( "<<a.X<<" , "<<a.Y<<" )";
    }

    void printFrameCoord(Frame a)
    {
    printCoord(a.position[0]);
    cout <<" - ";
    printCoord(a.position[1]);
    }

    int drawMenu()
    {
    SetPos(30, 1);
    cout<<"P l a n e W a r";
    drawRow(3, 0, 79, '-');
    drawRow(5, 0, 79, '-');
    SetPos(28, 4);
    cout<<"w 和 s 選擇, k 確定";
    SetPos(15, 11);
    cout<<"1. 簡(jiǎn)單的敵人";
    SetPos(15, 13);
    cout<<"2. 冷酷的敵人";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"簡(jiǎn)單的敵人:";
    SetPos(51, 13);
    cout<<"簡(jiǎn)單敵人有著較慢的移動(dòng)速度。";
    SetPos(24, 21);
    cout<<"制作:老八(秘制小漢堡)";
    int j=11;
    SetPos(12, j);
    cout<<">>";

    //drawFrame(45, 9, 79, 17, '=', '|');

    while(1)
    { if( _kbhit() )
    {
    char x=_getch();
    switch (x)
    {
    case 'w' :
    {
    if( j == 13)
    {
    SetPos(12, j);
    cout<<" ";
    j = 11;
    SetPos(12, j);
    cout<<">>";
    SetPos(51, 13);
    cout<<"            ";
    SetPos(47, 11);
    cout<<"簡(jiǎn)單的敵人:";
    SetPos(51, 13);
    cout<<"簡(jiǎn)單敵人有著較慢的移動(dòng)速度,比較容易對(duì)付";
    }
    break;
    }
    case 's' :
    {
    if( j == 11 )
    {
    SetPos(12, j);
    cout<<" ";
    j = 13;
    SetPos(12, j);
    cout<<">>";
    SetPos(51, 13);
    cout<<"              ";
    SetPos(47, 11);
    cout<<"冷酷的敵人:";
    SetPos(51, 13);
    cout<<"冷酷的敵人移動(dòng)速度較快,難對(duì)付喲。";
    }
    break;
    }
    case 'k' :
    {
    if (j == 8) return 1;
    else return 2;
    }
    }
    }
    }
    }
    DWORD WINAPI MusicFun(LPVOID lpParamte)
    {
    //DWORD OBJ;
    sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC);
    return 0;
    }
    class Game
    {
    public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;

    Game ();

    //初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();

    //初始化其中一個(gè)
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );

    void planeMove(char);
    void bulletMove();
    void enemyMove();

    //填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();

    //填充其中一個(gè)
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );

    void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();

    void Shoot();

    void GameOver();
    void printScore();
    };

    Game::Game()
    {
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
    }

    void Game::initPlane()
    {
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
    position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
    position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
    }

    void Game::drawPlane()
    {
    for(int i=0; i<9; i++)
    {
    SetPos(position[i]);
    if(i!=5)
    cout<<"O";
    else if(i==5)
    cout<<"|";
    }
    }

    void Game::drawPlaneToNull()
    {
    for(int i=0; i<9; i++)
    {
    SetPos(position[i]);
    cout<<" ";
    }
    }

    void Game::initBullet()
    {
    for(int i=0; i<10; i++)
    bullet[i].Y = 30;
    }

    void Game::drawBullet()
    {
    for(int i=0; i<10; i++)
    {
    if( bullet[i].Y != 30)
    {
    SetPos(bullet[i]);
    cout<<"^";
    }
    }
    }

    void Game::drawBulletToNull()
    {
    for(int i=0; i<10; i++)
    if( bullet[i].Y != 30 )
    {
    COORD pos={bullet[i].X, bullet[i].Y+1};
    SetPos(pos);
    cout<<" ";
    }
    }

    void Game::initEnemy()
    {
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
    enemy[i].position[0] = random(a, b);
    enemy[i].position[1].X = enemy[i].position[0].X + 3;
    enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
    }

    void Game::drawEnemy()
    {
    for(int i=0; i<8; i++)
    drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
    }

    void Game::drawEnemyToNull()
    {
    for(int i=0; i<8; i++)
    {
    drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }
    }

    void Game::Pause()
    {
    SetPos(61,2);
    cout<<" ";
    SetPos(61,2);
    cout<<"暫停中...";
    char c=_getch();
    while(c!='p')
    c=_getch();
    SetPos(61,2);
    cout<<" ";
    }

    void Game::planeMove(char x)
    {
    if(x == 'a')
    if(position[1].X != 1)
    for(int i=0; i<=9; i++)
    position[i].X -= 2;

    if(x == 's')
    if(position[7].Y != 23)
    for(int i=0; i<=9; i++)
    position[i].Y += 1;

    if(x == 'd')
    if(position[4].X != 47)
    for(int i=0; i<=9; i++)
    position[i].X += 2;

    if(x == 'w')
    if(position[5].Y != 3)
    for(int i=0; i<=9; i++)
    position[i].Y -= 1;
    }

    void Game::bulletMove()
    {
    for(int i=0; i<10; i++)
    {
    if( bullet[i].Y != 30)
    {
    bullet[i].Y -= 1;
    if( bullet[i].Y == 1 )
    {
    COORD pos={bullet[i].X, bullet[i].Y+1};
    drawThisBulletToNull( pos );
    bullet[i].Y=30;
    }

    }
    }
    }

    void Game::enemyMove()
    {
    for(int i=0; i<8; i++)
    {
    for(int j=0; j<2; j++)
    enemy[i].position[j].Y++;

    if(24 == enemy[i].position[1].Y)
    {
    COORD a={1, 1};
    COORD b={45, 3};
    enemy[i].position[0] = random(a, b);
    enemy[i].position[1].X = enemy[i].position[0].X + 3;
    enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
    }
    }

    void Game::judgePlane()
    {
    for(int i = 0; i < 8; i++)
    for(int j=0; j<9; j++)
    if(judgeCoordInFrame(enemy[i], position[j]))
    {
    SetPos(62, 1);
    cout<<"墜毀";
    drawFrame(enemy[i], '+', '+');
    Sleep(1000);
    GameOver();
    break;
    }
    }

    void Game::drawThisBulletToNull( COORD c)
    {
    SetPos(c);
    cout<<" ";
    }

    void Game::drawThisEnemyToNull( Frame f )
    {
    drawFrame(f, ' ', ' ');
    }

    void Game::judgeEnemy()
    {
    for(int i = 0; i < 8; i++)
    for(int j = 0; j < 10; j++)
    if( judgeCoordInFrame(enemy[i], bullet[j]) )
    {
    score += 5;
    drawThisEnemyToNull( enemy[i] );
    COORD a={1, 1};
    COORD b={45, 3};
    enemy[i].position[0] = random(a, b);
    enemy[i].position[1].X = enemy[i].position[0].X + 3;
    enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    drawThisBulletToNull( bullet[j] );
    bullet[j].Y = 30;
    }
    }

    void Game::Shoot()
    {
    for(int i=0; i<10; i++)
    if(bullet[i].Y == 30)
    {
    bullet[i].X = position[5].X;
    bullet[i].Y = position[5].Y-1;
    break;
    }
    }

    void Game::printScore()
    {
    if(score == 120 && flag_rank == 0)
    {
    rank -= 3;
    flag_rank = 1;
    }

    else if( score == 360 && flag_rank == 1)
    {
    rank -= 5;
    flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
    rank -= 5;
    flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;

    if( rank!=rankf )
    {
    SetPos(60, 7);
    if( x == 5)
    title="初級(jí)飛行員";
    else if( x == 4)
    title="中級(jí)飛行員";
    else if( x == 3)
    title="高級(jí)飛行員";
    else if( x == 2 )
    title="王牌飛行員";
    cout<<title;
    }
    rankf = rank;
    }

    void Game::Playing()
    {
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL);

    drawEnemy();
    drawPlane();

    int flag_bullet = 0;
    int flag_enemy = 0;

    while(1)
    {
    Sleep(8);
    if(_kbhit())
    {
    char x = _getch();
    if ('a' == x || 's' == x || 'd' == x || 'w' == x)
    {
    drawPlaneToNull();
    planeMove(x);
    drawPlane();
    judgePlane();
    }
    else if ('p' == x)
    Pause();
    else if( 'k' == x)
    Shoot();
    else if( 'e' == x)
    {
    //CloseHandle(MFUN);
    GameOver();
    break;
    }

    }
    /* 處理子彈 */
    if( 0 == flag_bullet )
    {
    bulletMove();
    drawBulletToNull();
    drawBullet();
    judgeEnemy();
    }
    flag_bullet++;
    if( 5 == flag_bullet )
    flag_bullet = 0;

    /* 處理敵人 */
    if( 0 == flag_enemy )
    {
    drawEnemyToNull();
    enemyMove();
    drawEnemy();
    judgePlane();
    }
    flag_enemy++;
    if( flag_enemy >= rank )
    flag_enemy = 0;

    /* 輸出得分 */
    printScore();
    }
    }

    void Game::GameOver()
    {
    system("cls");
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="Game Over!";
    for(int i=0; i<str.size(); i++)
    {
    Sleep(80);
    cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"擊落敵機(jī):"<<score/5<<" 架";
    SetPos(31, 12);
    cout<<"得  分:"<<score;
    SetPos(31, 13);
    cout<<"獲得稱號(hào):"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"繼續(xù)? 是(y)| 否(n)制作:老八";
    as:
    char x=_getch();
    if (x == 'n')
    exit(0);
    else if (x == 'y')
    {
    system("cls");
    Game game;
    int a = drawMenu();
    if(a == 2)
    game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
    }
    else goto as;
    }
    int main()
    {
    srand((int)time(0));
    HideCursor();

    Game game;
    int a = drawMenu();
    if(a == 2)
    game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
    }

    一個(gè)戀愛小測(cè)試賊靈驗(yàn)哦
    #include<bits/stdc++.h>
    using namespace std;
    int main()
    {
    int n,m,a,b,c,d,e,f,g,h,i,j,k,l,sum;
    cout<<"歡迎來(lái)到戀愛指數(shù)測(cè)試器*>-<*"<<endl;
    for(int i=1;i<=1000000000;i++)
    l=i;
    cout<<"獨(dú)家的哦*^0^*"<<endl;
    for(int i=1;i<=1000000000;i++)
    l=i;
    cout<<"以下異性均為合適年齡"<<endl;
    for(int i=1;i<=1000000000;i++)
    l=i;
    cout<<"下列問(wèn)題如果是則輸入2,如果不是則輸入1,一點(diǎn)也沒(méi)感覺(jué)輸入0"<<endl;
    for(int i=1;i<=1000000000;i++)
    l=i;
    cout<<"加油,面對(duì)你自己!*-o-*"<<endl;
    for(int i=1;i<=1000000000;i++)
    l=i;
    cout<<"question one:"<<"你是否面對(duì)異性時(shí)有莫名心跳?"<<endl;
    cin>>n;
    cout<<endl;
    cout<<"question two:"<<"你是否有看到異性被撩時(shí)很憤怒?"<<endl;
    cin>>m;
    cout<<endl;
    cout<<"question three:"<<"你是否懼怕見到一位異性的家長(zhǎng)"<<endl;
    cin>>a;
    cout<<endl;
    cout<<"question four:"<<"你是否經(jīng)常刷一位異性的QQ或其他軟件"<<endl;
    cin>>b;
    cout<<endl;
    cout<<"question five:"<<"想不想真心和Ta用情頭?"<<endl;
    cin>>c;
    cout<<endl;
    cout<<"question six:"<<"和Ta邂逅過(guò)嗎?"<<endl;
    cin>>d;
    cout<<endl;
    cout<<"question seven:"<<"吃過(guò)同一個(gè)飯碗里的東西嗎?"<<endl;
    cin>>e;
    cout<<endl;
    cout<<"question eight:"<<"有過(guò)一個(gè)人在夢(mèng)里與Ta相遇嗎?"<<endl;
    cin>>f;
    cout<<endl;
    cout<<"question nine:"<<"有為了等Ta一個(gè)人站在風(fēng)雨中嗎?"<<endl;
    cin>>g;
    cout<<endl;
    cout<<"question ten:"<<"想kissTa不,想摸Ta的頭發(fā)嗎?"<<endl;
    cin>>h;
    cout<<endl;
    sum=n+m+a+b+c+d+e+f+g+h;
    cout<<"正在測(cè)評(píng)中,請(qǐng)稍后..."<<endl;
    for(int i=1;i<=1000000000;i++)
    l=i;
    if(sum>=16&&sum<=20)
    cout<<"你的戀愛指數(shù)為:A。你是一個(gè)深深愛著Ta的人,你往往會(huì)走到最后^-^。"<<endl;
    if(sum<=15&&sum>=12)
    cout<<"你的戀愛指數(shù)為:B。你是一個(gè)矛盾卻又不失愛意的人,你的愛往往一波三折!-!。"<<endl;
    if(sum<=11&&sum>=7)
    cout<<"你的戀愛指數(shù)為:C。你是一個(gè)有點(diǎn)點(diǎn)情絲的人,你想表,卻又懼怕現(xiàn)實(shí),你仍須努力o-o。"<<endl;
    if(sum<=6&&sum>=0)
    cout<<"你的戀愛指數(shù)為:D。你是一個(gè)無(wú)暇無(wú)垢,不食人間煙火的人,想一路踏歌,證道路上需佳人陪伴+-+。"<<endl;
    if(sum>20||sum<0)
    cout<<"你出格了喲ooo.ooo"<<endl;
    cout<<"人生在世,恍如昨世,孤獨(dú)的身影終難走遠(yuǎn),你的那個(gè)Ta就在不遠(yuǎn)方,就如漫天繁星,總有一顆屬于你!"<<endl;\
    cout<<"快抓緊你身邊的那個(gè)Ta^-^oooooo"<<endl;
    cout<<endl;
    cout<<"作品創(chuàng)造者:yang sky one"<<endl;
    cout<<"戀愛指數(shù)測(cè)試器已關(guān)閉,需重啟………………"<<endl;
    return 0;
    }

    #include
    #include
    #include
    #define LEFT 0x4b00
    #define RIGHT 0x4d00
    #define DOWN 0x5000
    #define UP 0x4800
    #define ESC 0x011b
    int i,key;
    int score=0;
    int gamespeed=32000;
    struct Food /*食物的結(jié)構(gòu)體*/
    {
    int x; /*食物的橫坐標(biāo)*/
    int y; /*食物的縱坐標(biāo)*/
    int yes; /*食物是否出現(xiàn)的變量*/
    }food;
    struct Snack /*蛇的結(jié)構(gòu)體*/
    {
    int x[N];
    int y[N];
    int node; /*蛇的節(jié)數(shù)*/
    int direction; /*蛇的方向*/
    int life; /*蛇的生命,0活著,1死亡*/
    }snake;
    void Init(void); /*圖形驅(qū)動(dòng)*/
    void Close(void); /*關(guān)閉游戲函數(shù)*/
    void DrawK(void); /*畫圖函數(shù)*/
    void GameOver(void);/*輸出失敗函數(shù)*/
    void GamePlay(); /*游戲控制函數(shù) 主要程序*/
    void PrScore(void); /*分?jǐn)?shù)輸出函數(shù)*/

    DELAY(char ch)/*調(diào)節(jié)游戲速度*/
    {
    if(ch=='3')
    {
    delay(gamespeed); /*delay是延遲函數(shù)*/
    delay(gamespeed);
    }
    else if(ch=='2')
    {
    delay(gamespeed);
    }
    }

    Menu()/*游戲開始菜單*/
    {
    char ch;
    printf("Please choose the gamespeed:\n");
    printf("1-Fast 2-Normal 3-Slow\n");
    printf("\nPlease Press The numbers..\n");
    do
    {ch=getch();}
    while(ch!='1'&&ch!='2'&&ch!='3');
    clrscr();
    return(ch);
    }

    /*主函數(shù)*/
    void main(void)
    {
    int ch;
    ch=Menu();
    Init();
    DrawK();
    GamePlay(ch);
    Close();
    }

    void Init(void)
    {
    int gd=DETECT,gm;
    initgraph(&gd,&gm,"c:\\tc");
    cleardevice();
    }

    void DrawK(void)
    {
    setcolor(11);
    setlinestyle(SOLID_LINE,0,THICK_WIDTH);
    for(i=50;i<=600;i+=10)
    {
    rectangle(i,40,i+10,49); /*畫出上邊框*/
    rectangle(i,451,i+10,460); /*畫出下邊框*/
    }
    for(i=40;i<=450;i+=10)
    {
    rectangle(50,i,59,i+10); /*畫出左邊框*/
    rectangle(601,i,610,i+10); /*畫出右邊框*/
    }
    }

    void GamePlay(char ch)
    {
    randomize(); /*隨機(jī)數(shù)發(fā)生器*/
    food.yes=1; /*1代表要出現(xiàn)食物,0表示以存在食物*/
    snake.life=0;
    snake.direction=1;
    snake.x[0]=100;snake.y[0]=100;
    snake.x[1]=110;snake.y[1]=100;
    snake.node=2;
    PrScore();
    while(1) /*可以重復(fù)游戲*/
    {
    while(!kbhit()) /*在沒(méi)有按鍵的情況下蛇自己移動(dòng)*/
    {
    if(food.yes==1) /*需要食物*/
    {
    food.x=rand()%400+60;
    food.y=rand()%350+60; /*使用rand函數(shù)隨機(jī)產(chǎn)生食物坐標(biāo)*/
    while(food.x%10!=0)
    food.x++;
    while(food.y%10!=0)
    food.y++; /*判斷食物是否出現(xiàn)在整格里*/
    food.yes=0; /*現(xiàn)在有食物了*/
    }
    if(food.yes==0) /*有食物了就要顯示出來(lái)*/
    {
    setcolor(GREEN);
    rectangle(food.x,food.y,food.x+10,food.y-10);
    }
    for(i=snake.node-1;i>0;i--) /*貪吃蛇的移動(dòng)算法*/
    {
    snake.x[i]=snake.x[i-1];
    snake.y[i]=snake.y[i-1]; /*貪吃蛇的身體移動(dòng)算法*/
    }

    switch(snake.direction) /*貪吃蛇的頭部移動(dòng)算法,以此來(lái)控制移動(dòng)*/
    {
    case 1:snake.x[0]+=10;break;
    case 2:snake.x[0]-=10;break;
    case 3:snake.y[0]-=10;break;
    case 4:snake.y[0]+=10;break;
    }
    for(i=3;i<snake.node;i++) /*判斷是否頭部與身體相撞*/
    {
    if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])
    {
    GameOver();
    snake.life=1;
    break;
    }
    }
    /*下面是判斷是否撞到墻壁*/
    if(snake.x[0]595||snake.y[0]455)
    {
    GameOver();
    snake.life=1;
    }
    if(snake.life==1) /*如果死亡就退出循環(huán)*/
    break;
    if(snake.x[0]==food.x&&snake.y[0]==food.y) /*判斷蛇是否吃到食物*/
    {
    setcolor(0);
    rectangle(food.x,food.y,food.x+10,food.y-10); /*吃的食物后用黑色將食物擦去*/
    snake.x[snake.node]=-20;snake.y[snake.node]=-20; /*現(xiàn)把增加的一節(jié)放到看不到的地方去*/

    snake.node++;
    food.yes=1;
    score+=10;
    PrScore();
    }
    setcolor(4); /*每次移動(dòng)后將后面的身體擦去*/
    for(i=0;i<snake.node;i++)
    rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10);
    delay(gamespeed);
    DELAY(ch);
    setcolor(0);
    rectangle(snake.x[snake.node-1],snake.y[snake.node-1],snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);

    }
    if(snake.life==1)
    break;
    key=bioskey(0); /*接受按鍵*/
    if(key==ESC)
    break;
    else
    if(key==UP&&snake.direction!=4)/*判斷是否改變方向*/
    snake.direction=3;
    else
    if(key==RIGHT&&snake.direction!=2)
    snake.direction=1;
    else
    if(key==LEFT&&snake.direction!=1)
    snake.direction=2;
    else
    if(key==DOWN&&snake.direction!=3)
    snake.direction=4;
    }
    }

    void GameOver(void)
    {
    cleardevice();
    setcolor(RED);
    settextstyle(0,0,4);
    outtextxy(200,200,"GAME OVER");
    getch();
    }

    void PrScore(void)
    {
    char str[10];
    setfillstyle(SOLID_FILL,YELLOW);
    bar(50,15,220,35);
    setcolor(6);
    settextstyle(0,0,2);
    sprintf(str,"scord:%d",score);
    outtextxy(55,20,str);
    }
    void Close(void)
    {
    getch();
    closegraph();
    }

    貪吃蛇

    注:使用Dev-C++編譯運(yùn)行!

    #include <iostream>
    #include <fstream>
    #include <algorithm>
    #include <map>
    #include <conio.h>
    #include <windows.h>
    using namespace std;
    int x=0,y=0;
    /* Colors defined for SetColor(int) */ 
        enum
        { 
        BLACK = 0, 
        DARK_BLUE = 1, 
        DARK_GREEN = 2, 
        TEAL = 3, 
        DARK_RED = 4, 
        DARK_PURPLE = 5, 
        GOLD = 6, 
        GREY = 7, 
        DARK_WHITE = 8, 
        BLUE = 9, 
        GREEN = 10, 
        CYAN = 11, 
        RED = 12, 
        PURPLE = 13, 
        YELLOW = 14, 
        WHITE = 15, 
        };
    void SetColor(const int foreground, const int background)
        { 
             
            int Color = foreground + (background * 16); 
            HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); 
            SetConsoleTextAttribute(hConsole, Color); 
          
            return; 
        }  
        int cc;
    int main()
    {
        system("title Move 1.3");
        SetColor(BLUE,WHITE);
        
        
        int cc=getch();
        switch(cc)
        {
            case 'a':
                if(x>0)x--;
                break;
            case 'd':
                if(x<76)x++;
                    break;
            case 'w':
            if(y>0)y--;
                break;
            case 's':
            if(y<19)y++;
                break;
            case 27:
                    if(MessageBox(FindWindow("ConsoleWindowClass",NULL),"Exit?","Question",MB_YESNO)==6)
                    return 0;
        }
        system("cls");
        for (int i=0;i<y;i++)cout<<'
    ';
        for (int i=0;i<x;i++)cout<<' ';
            
        cout<<"●";
        for (int i=y;i<20;i++)cout<<'
    ';
        SetColor(GOLD,WHITE);
    cout<<"Esc -> Exitd ->righta-> leftw -> up        s -> down";
    SYSTEMTIME sysTime;
        ZeroMemory(&sysTime, sizeof(sysTime));
        GetLocalTime(&sysTime);
        printf("
    Year:%d    Month:%d    Day:%d(%d)    %d:%d:",sysTime.wYear,sysTime.wMonth,sysTime.wDay,sysTime.wDayOfWeek,sysTime.wHour,sysTime.wMinute);
        if(sysTime.wSecond<10)printf("0");
        printf("%d",sysTime.wSecond);    
        main();
        return 0;
    }


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